Angle
Adjust your aim to find the right path to the target.
Beta available for Android and iOS.
Turn-based artillery, right on your phone. Pick your Frame, nail the angle and power, read the wind and take down your opponents.

Every shot changes the world.
BomBash is turn-based artillery. Every player gets a turn to aim and fire. Take down your opponents before they take you down.
On your turn, you adjust the angle, set the power, check the wind and fire. Every impact opens craters and reshapes the terrain, so no two matches are the same. Play with the same account on Android and iOS.
Every shot changes the world.
What decides every shot
Adjust your aim to find the right path to the target.
Too much power overshoots. Too little and the shot falls short.
The wind pushes your shot. Check it before you fire.
Every impact opens craters. Use that to take your opponent down.
From the app to the battle in four steps.
Deck is where players meet. There you see the open Arenas, visit the Skin Shop and follow the ranking.
Arena is the match room. Open one or join one that's already open, pick your Frame and mark ready. When everyone is ready, the match starts.
What you'll see on screen
Pick a Station from the list.
Enter the Deck, where players meet.
Open an Arena or join an open one and pick your Frame.
With everyone ready, the ships launch to the zone and the match starts.
Each match can follow a different mode. The mode changes what happens when your Frame is destroyed, and even which Frame each player takes into battle.
Down means out
If your Frame is destroyed, you lose the match. You can keep watching and follow your opponents until the end.
Down, then back
When your Frame is destroyed, it respawns and jumps back into the battle. One mistake doesn't knock you out.
Change Frames mid-match
During the match you can swap Frames and adapt your strategy to the terrain, the wind and your opponents.
Everyone with the leader's Frame
If you're the arena leader, every other player joins with the same Frame as you. Best aim wins.
In every mode, angle, power, wind and terrain still decide every shot.
Besides matches against other players, the game has missions for you to play and earn rewards.
What you earn
Missions with mines scattered across the terrain. Watch where your shot lands.
Face robots controlled by the game.
Hit the targets and sharpen your aim.
All kinds of challenges that call for aim, power and reading the terrain.
Great for practice. Missions test your aim, your power and how you read the wind, and they still pay out rewards to your account.
The Frame is the ship you control in the match. Each one plays its own way and has its own attacks. Picking yours is the first decision of every match.
Every Frame plays differently. Brute is heavy artillery, Forge takes more hits and weakens the target's armor, Swarm fires lots of projectiles, Void pulls and pushes opponents, and Conduit grows stronger through the match. Try them and find the one that suits you.
Every Frame has three attacks: Shot 1, the most direct; Shot 2, with a different effect; and the Power Shot, the special one.
More Frames coming soon. For now, five Frames are unlocked. The ones with a crossed-out name haven't arrived yet and will unlock in upcoming updates.
Skins don't change combat. Your player shows up in the cabin with the Skin you choose, but the Frame does the fighting.
Cross-Platform. Every Frame is available on Android and iOS, with the same account.
Heavy explosive artillery ship.
Tough ship whose shots weaken the target's armor.
Ship that marks targets and grows stronger through the match.
Ship with many projectiles.
Gravity ship that pulls and pushes opponents.
Electric ship.
Remote attack ship.
Legendary ship, available only in random pick.
Drilling ship with underground attacks.
Ship with spinning shots and unusual behavior.
Energy ship with a shield.
Maximum defense ship with water jets.
Ship with curved attacks, very sensitive to wind.
Biological ship with projectiles that bounce and roll.
Legendary ship, available only in random pick.
Mining ship with lots of digging, with mines that advance toward the target.
On your turn, pick one of your Frame's three attacks. Items help you turn a round around.
The most direct.
An attack with a different effect from Shot 1.
The Frame's special attack.
Fires the same attack twice.
Fires Shot 1 and then Shot 2.
Sacrifices health for more damage.
Increases damage.
Opens bigger craters.
A lightning bolt strikes where the shot lands.
Small repair.
Big repair.
Takes the ship to the point of impact.
Swaps places with the most injured ally.
Reverses the wind.
Every match takes place in a different zone. The terrain breaks and changes with every shot, and you can use that to your advantage.
Each zone has its own terrain and wind. When you play:
Read the terrain before you aim. Sometimes blowing a hole under your opponent is worth more than a direct hit.
Sixteen zones to play, on Android and iOS.

Industrial zone built between canyons and huge waterfalls.

Gas zone where Nimbus Labs landing platforms float among the clouds; everything between them is a fall.

Garden zone terraformed by Eden Division, with living hills and root bridges.

Laboratory zone abandoned after a gravitational collapse; rock blocks float over deadly rifts.

Junkyard zone where old ships come to end their days; piles of scrap and stacked hulls.

Foundry zone covered in lava rivers and giant furnaces.

Zone of permanent electrical storms, with towers that catch lightning.

Debris belt with shattered terrain full of cracks.

Solar harvesting zone built over golden canyons, with bright platforms, mirrored towers and energy fields bathed in an endless sunset.

Coastal zone where old research structures were overtaken by alien reefs; coral islands, crystal-clear water and mineral formations make up the terrain.

Crystal field where Flux solidified into huge prismatic formations, scattering colorful reflections across open caves and floating islands.

Zone of constant air currents, with small green islands linked by light structures, windmills and stations that harness high-altitude winds.

Hydroenergy complex built over suspended lakes, with clear channels, waterfalls, white platforms and water lit by Flux.

Eden Division experimental reserve where the plants grew beyond what anyone expected; giant flowers, wide leaves and colorful roots form natural platforms.
Desert zone of pale dunes crossed by old transport rails and wind-carved rock formations, with Flux rising up as small glowing oases.
Low-gravity valley where small islands covered in grass and flowers slowly float over a blue lake; mineral shards shine in the sky like tiny stars.
Nexus are events that show up mid-match and change the rules for a while. When one appears, adapt your play.
A gust of solar wind changes the zone's wind at random.
An ionic storm column charges the projectiles, and a lightning bolt strikes the point of impact.
An atmospheric cyclone makes the projectile bounce inside and exit back on its path.
A solar flare beam increases the damage of projectiles that cross it.
A gravity well drains the projectile's energy and reduces damage.
Anomalies coming soon to the battles.
A blade of cosmic crystal rises from the ground and deflects projectiles.
Coming soonA stellar aurora repairs all ships at the start of the turn.
Coming soonAn electromagnetic pulse blocks the items.
Coming soonTremors in the zone's core make impacts destroy more terrain.
Coming soonAn unstable anomaly with a random effect.
Coming soonYour player is the one piloting the Frame. They have no ability of their own: all combat power comes from the ship.

Skin is how you look. Frame is how you fight.
The Skin is purely visual and never changes gameplay. In the match, your player shows up in the Frame's cabin. Skins are in the Skin Shop, on the Deck of each Station.
Slots
Styles
Play matches, earn points and climb the ranks.
Level 1Rookie
Level 2Pathfinder I
Level 3Pathfinder II
Level 4Warrior I
Level 5Warrior II
Level 6Demolisher I
Level 7Demolisher II
Level 8Gladiator I
Level 9Gladiator II
Level 10Veteran I
Level 11Veteran II
Level 12Master I
Level 13Master II
Level 14Grandmaster I
Level 15Grandmaster II
Level 16Undefeated I
Level 17Undefeated II
Level 18Hero
Level 19Myth
Level 20Legend
Level 21Immortal
Level 22Guardian
Level 23Titan
Level 24Sovereign
Level 25StaffWhat each term means.